Talk:Rendering (computer graphics)
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The section named "Scanline rendering and rasterisation"
[edit]Does not contain a single mention of Scanline rendering.
Disambiguation
[edit]The following was moved from the main article:
Need some desambiguisation here. There are other "renderer tools". In a web context, for example, web browser is a "renderer tool" to produce "rendered HTML"; template engine is a "renderer tool" to produce "rendered content" (generating an page from a template model).
Removing the "Optimization" section
[edit]This short section discusses details of the workflow used by 3D artists, rather than rendering per se, and does not have any citations. Like a lot of the content in the article, all of the text was from 2004-2006 (minor copy edits aside) so it probably does not reflect current practice. It also seemed too specific, and was confusing in context of the "Optimization" heading (you would expect the section to contain information about how rendering algorithms are optimized).
Regarding the possibility of updating and expanding it into a longer section about how artists work with rendering tools: I think there are likely too many different workflows and different ways of working with renderers (e.g. different industries, personal preferences of artists). It thus seems like a big topic, which would expand the scope of the article too much. It would also be difficult to find a neutral viewpoint.
Given all of the above, and the length of the article, removing the section (rather than renaming and/or updating it) seems safe. KaiaVintr (talk) 17:57, 9 September 2024 (UTC)
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